By | November 13, 2023
Archaic's Seb Bouzac reveals what every artist needs to know to get into VR

The VR landscape is changing and developers need to think more creatively about how games and experiences are created, as well as refine the fundamentals of virtual reality, that’s what Seb Bouzac, Creative Director at Archaic tells me, when we sit down to talk about the state of VR.

The best VR headsets you can buy right now vary in power and approach to delivering virtual reality experiences. From PSVR 2 to Meta Quest 3 and the HTC Vive, there’s a wide variety of ways to get involved, and each brings its own set of challenges.

Archaic’s latest release is Journey to Foundation, a game based on Isaac Asimov’s novels and thought to be a tie-in experience to Apple TV’s epic Foundation series, and yes, an Apple Vision Pro version was muted. The way the team approached their Foundation game is interesting, they pulled away from an Apple tie-in and instead created their own style, and I feel a sense of relief in Bouzac’s eyes when he tells me that they were able to design their own look and feel for Foundation, based on the limitations of aiming at the lower part Meta Quest 2 (it is compatible with Quest 3).

The Journey to Foundation;  a character on an alien planet looks at a glowing orb

The VR space is growing and developers have to deal with how they match the expectations of each headset. (Image credit: Archiact Interactive Inc.)

Journey to Foundation embraces the “hard sci-fi” aesthetic of the novels’ descriptions, grounded in the idea that the technology has been around for so long that it just works, without anyone really knowing how. “We really tried to be true to what we thought was the vision back then in the books,” says Bouzac, “to create a world that would be believable”.

#Archaics #Seb #Bouzac #reveals #artist

Leave a Reply

Your email address will not be published. Required fields are marked *