The Effect of Gamification-Based Training on Knowledge, Attitudes, and Academic Performance of Male Adolescents in the Prevention of Substance and Internet Addiction – BMC Medical Education
During adolescence, judgment and decision-making skills develop, and the ability to correctly assess risks and make decisions is underdeveloped (1). As a result, there is a global increase in the prevalence of risky health behaviors among youth, such as addiction (2). Today,…Read More »